presents... The Alien Diversity Project
An exploration of diversity, inclusion and tolerance by Canadian artist RUFUS LIN
An exploration of diversity, inclusion and tolerance by Canadian artist RUFUS LIN
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Aliens! They're everywhere, if you know where to look.
That's the theme of Canadian artist, musician and mobile game designer Rufus Lin's Alien Diversity Project. The aim is to encourage new ways of thinking about alien beings, to counteract stereotypical preconceptions, and in doing so, to encourage new ways of thinking about people that look different and have different values, behavior and ways of thinking, compared to ourselves.
The project is an ambitious series of designer merchandise and creative works based on alien characters originally developed by Rufus Lin for several iOS and Android mobile games produced by Yuyosoft Innovations Inc.
Pictured here are a pink Blobby and friends, from the game Get Aligned. Blobbies are basically harmless, unless provoked. Unfortunately the science is still not clear as to what triggers them, so beware!
Scroll down to see further details about The Alien Diversity Project.
BLOBBY
STALKY
DOWNY
SAURY
The Alien Diversity Project involves selecting the most appealing (to human eyes) aliens from among the hundreds that I drew while developing the alien-related games published by Yuyosoft Innovations Inc. Specifically, the games are Strange Invaders, Get Aligned and Alien Insurgency, all of which may be downloaded for free on the iOS App Store and, for Android, the Google Play Store.
The project addresses diversity, inclusion, tolerance and xenophobia, but it is important to note that Rufus Lin's approach is not to push his own views on these matters on to anybody else. Without attempting to preach or overly anthropomorphize the aliens, Rufus Lin hopes that people who find the aliens cute or appealing will realize on their own that their reaction is a tolerant one, and occurs despite the unexpected lack of resemblance to typical aliens in the popular culture.
One non-trivial challenge in this project is which aliens to incorporate into any given merchandise or creative opus, and if color variations are applicable, which of these to select. What is clear to me, as a designer, is that Blobby, in at least the pink variation, is the consistent thread throughout all the merchandise and works. In fact, the first phase of the project features only Blobby, and expansion of the project will involve more color variations and more accessorization of Blobby, rather than moving to a second alien. However, eventually, I would like to take that further step, since after all, the project is about Alien Diversity, rather than just being the Blobby Project.
A word about the design of the aliens. They are two-dimensional, rather than three, because the development team at Yuyosoft Innovations Inc. feels that despite the fact that so many modern mobile games are visually similar, and use the same engines, such as Unity, etc., there is in fact much that can still be done in the 2D domain, without necessarily resorting to a retro look and feel. As such all Yuyosoft mobile games use two-dimensional graphics.
Even two-dimensional graphics can be detailed and realistic, of course, but for the games I worked on, I chose to make the aliens have a cartoonish feel to them, rather than a scary, grotesque or repulsive one. Those were basically the only two options available to me...lol. Even so, I did try to make some ugly ones loved only by their mothers, just to satisfy some of the hardcore players of our games. For the merchandise and creative works, however, I felt that the cute and appealing ones were perhaps more appropriate.
Another consideration is the simplicity (or low complexity) of the aliens selected, particularly for merchandise. The rationale here is not only that simplicity makes a more impactful statement and resonates at a deeper level (think heart rather than head). It is also for practical reasons, as an enamel pin, for example, is typically viewed from a bit of a distance, and I want the alien form to be taken in at a glance, without having to peer at it and wonder what it is.
ARMORY
Rufus Lin is a Canadian music producer and mobile game designer whose creative work spans music, writing, visual art and product design. His portfolio includes published fiction (a novella, short story collections, etc.), producing and releasing English and Japanese music singles and albums through the labels of Rufus Lin Productions, designing the Rufus Gerard Lacus Temporis luxury mechanical watch, producing the Rufus Lin Grand Reserve 2013 vintage wine, composing various orchestral and ensemble pieces, mostly premiered by groups in Tokyo, and exhibiting and selling several of his mounted digital art prints (450x450mm in size).